About this project
My Little Paradise
A idle farming game for mobile.

App Icon & Download Screen
Project overview
A quick brief about this project
My Role
Game Designer - Game UI, Game Elements, Isometric Graphics
Team Members
Linh Nguyen (me)
Industry
Mobile Game
Project Estimation
2 -3 weeks
Overview
This project was one of the assignments I completed during my enrollment in the Artsoup UI for mobile game by Instructor Trieu Minh Nhon. It entailed developing a simple and classic idle farming game for mobile platforms.
What I actually did in the project
After finalizing the art style and gameplay, my next step involved researching the necessary game screens and developing four key components: the Main screen, Shop screen, Daily login interface, and Settings menu, along with an additional popup feature.
The Problem
The challenges aheads
Problem Statement
The project was confined to the genre of idle farming games, limiting the scope of innovation in both gameplay and UI design. With constraints on creativity and a restricted number of screens, the project posed both advantages and challenges for me.
Challenges
My main challenge in this project was researching a suitable art style and gameplay, which required significant time and effort to explore elements from various idle games. However, the restricted number of screens made the research process more manageable, facilitating documentation collection for my game.
Research Summary
The game art design research I conducted
The art direction that I was going for
My choice was straightforward, as I went for the cute Korean line art style, which aligns with my strengths in art. The game's UI and art direction were heavily influenced by HyperBeard's "My Dear Farm", although the game was still in development at that time, requiring me to work with the research I had conducted.
"My Dear Farm" Mobile Game
The game design
The final design
Isometric Design Elements
I used an isometric grid view to meticulously craft every design element. With a focus on refining round and cute shapes, I consciously omitted certain texture details. This deliberate approach resulted in some of the cutest game art I've ever produced.

Design Assets
The Game Play

Main Screen UI

Additional Popup when user selected an object

Shop UI

Daily Login Interface

Setting Menu
Retrospective
A Cute Idle Farming Game Design
Designing this cute mobile idle game was a fun and rewarding experience. The project taught me the basics of game design, user interface, and the importance of visual appeal. Working on this project, I learned how to balance simplicity with engagement. The process was a great introduction to game design, and I was thrilled with the positive feedback from my classmates.